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Hello! I'm Tiago Sambatti.

I'm a game designer and game writer with a focus on system's design and direction.

Solo developer on Reliquare

Project designed, programmed, and developed by me. A homage to classic puzzle games based on Sudoku. Showcases my experience in the full development cycle of a game.

What I bring to teams

Leadership

Game

Design

Documentation

Prototyping

Creative Writing

Planning

Director and Game Designer on Tokie

Project idealized, designed, and directed by me. A team of six developers worked on it during our time at Moochies Technologies.

Game Designer and Writer on Numetry

A complete overhaul of the project was headed by me, including new gameplay flow, documentation, narrative direction, and revision of all previous systems in the game.

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Tools I use

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Unity 3D

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Unreal Engine

Adobe Suite

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Notion

Miro

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Solo Developer on Second Sun

My first game ever. A quick story-focused experience made completely in RPG Maker MV during my time in the Creative Writing program at Full Sail University.

Additional projects

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